import App

def Initialize():
	# Create the set ("DryDock")
	pSet = App.SetClass_Create()
	App.g_kSetManager.AddSet(pSet, "DryDock")

	# Save the name of the region file that's creating the set.
	pSet.SetRegionModule("Systems.DryDock.DryDock")

	# Activate the proximity manager for our set.
	pSet.SetProximityManagerActive(1)

	# Load the placements and backdrops for this set.
	LoadPlacements("DryDock")
	LoadBackdrops(pSet)

	#Load and place the grid.
	pGrid = App.GridClass_Create()
	pSet.AddObjectToSet(pGrid, "grid")
	pGrid.SetHidden(1)

	# Create static objects for this set:
	# If you want to create static objects for this region, make a
	# "DryDock_S.py" file with an Initialize function that creates them.
	try:
		import DryDock_S
		DryDock_S.Initialize(pSet)
	except ImportError:
		# Couldn't find the file.  That's ok.  Do nothing...
		pass

	# Done.

def GetSetName():
	return "DryDock"

def GetSet():
	return App.g_kSetManager.GetSet("DryDock")

def Terminate():
	App.g_kSetManager.DeleteSet("DryDock")

def LoadPlacements(sSetName):
	# Light position "Ambient Light"
	kThis = App.LightPlacement_Create("Ambient Light", sSetName, None)
	kThis.SetStatic(1)
	kThis.SetNavPoint(0)
	kThis.SetTranslateXYZ(0.000000, 0.000000, 0.000000)
	kForward = App.TGPoint3()
	kForward.SetXYZ(0.000000, 1.000000, 0.000000)
	kUp = App.TGPoint3()
	kUp.SetXYZ(0.000000, 0.000000, 1.000000)
	kThis.AlignToVectors(kForward, kUp)
	kThis.ConfigAmbientLight(1.000000, 1.000000, 1.000000, 0.2)
	kThis.Update(0)
	kThis = None
	# End position "Ambient Light"

	# Light position "Sun Light"
	kThis = App.LightPlacement_Create("Sun Light", sSetName, None)
	kThis.SetStatic(1)
	kThis.SetNavPoint(0)
	kThis.SetTranslateXYZ(18.722118, 10.633283, 3.148508)
	kForward = App.TGPoint3()
	kForward.SetXYZ(-0.14, -1.0, -0.09)
	kUp = App.TGPoint3()
	kUp.SetXYZ(-0.049718, 0.036562, 0.998094)
	kThis.AlignToVectors(kForward, kUp)
	kThis.ConfigDirectionalLight(.8, .8, 1, .6)
	kThis.Update(0)
	kThis = None
	# End position "Sun Light"

	# Position "Sun"
	kThis = App.Waypoint_Create("Sun", sSetName, None)
	kThis.SetStatic(1)
	kThis.SetTranslateXYZ(7502.373047, 62792.859375, 5817.230469)
	kForward = App.TGPoint3()
	kForward.SetXYZ(0.0, 70000.0, 0.0)
	kUp = App.TGPoint3()
	kUp.SetXYZ(0.000000, 0.000000, 1.000000)
	kThis.AlignToVectors(kForward, kUp)
	kThis.SetSpeed(25.000000)
	kThis.Update(0)
	kThis = None
	# End position "Sun"

	# Position "Player Start"
	kThis = App.Waypoint_Create("Player Start", sSetName, None)
	kThis.SetStatic(1)
	kThis.SetNavPoint(0)
	kThis.SetTranslateXYZ(0.000000, -60.000000, 0.000000)
	kForward = App.TGPoint3()
	kForward.SetXYZ(0.000000, 1.000000, 0.000000)
	kUp = App.TGPoint3()
	kUp.SetXYZ(0.000000, 0.000000, 1.000000)
	kThis.AlignToVectors(kForward, kUp)
	kThis.SetSpeed(25.000000)
	kThis.Update(0)
	kThis = None
	# End position "Player Start"

	# Position "DryDock Start"
	kThis = App.Waypoint_Create("DryDock Start", sSetName, None)
	kThis.SetStatic(1)
	kThis.SetNavPoint(0)
	kThis.SetTranslateXYZ(0.000000, 0.000000, 0.000000)
	kForward = App.TGPoint3()
	kForward.SetXYZ(0.000000, 1.000000, 0.000000)
	kUp = App.TGPoint3()
	kUp.SetXYZ(0.000000, 0.000000, 1.000000)
	kThis.AlignToVectors(kForward, kUp)
	kThis.SetSpeed(25.000000)
	kThis.Update(0)
	kThis = None
	# End position "DryDock Start"

	# Position "SUR"
	kThis = App.Waypoint_Create("SUR", sSetName, None)
	kThis.SetStatic(1)
	kThis.SetNavPoint(0)
	kThis.SetTranslateXYZ(0.000000, 0.000000, 0.000000)
	kForward = App.TGPoint3()
	kForward.SetXYZ(0.000000, 1.000000, 0.000000)
	kUp = App.TGPoint3()
	kUp.SetXYZ(0.000000, 0.000000, 1.000000)
	kThis.AlignToVectors(kForward, kUp)
	kThis.SetSpeed(25.000000)
	kThis.Update(0)
	kThis = None
	# End position "SUR"

	# Position "DryDock2 Start"
	kThis = App.Waypoint_Create("DryDock2 Start", sSetName, None)
	kThis.SetStatic(1)
	kThis.SetNavPoint(0)
	kThis.SetTranslateXYZ(70.000000, 0.000000, 0.000000)
	kForward = App.TGPoint3()
	kForward.SetXYZ(0.000000, 1.000000, 0.000000)
	kUp = App.TGPoint3()
	kUp.SetXYZ(0.000000, 0.000000, 1.000000)
	kThis.AlignToVectors(kForward, kUp)
	kThis.SetSpeed(25.000000)
	kThis.Update(0)
	kThis = None
	# End position "DryDock2 Start"

	# Position "Planet Location"
	kThis = App.Waypoint_Create("Planet Location", sSetName, None)
	kThis.SetStatic(1)
	kThis.SetNavPoint(0)
	kThis.SetTranslateXYZ(-400.000000, 400.000000, 0.000000)
	kForward = App.TGPoint3()
	kForward.SetXYZ(1.000000, 0.000000, 0.000011)
	kUp = App.TGPoint3()
	kUp.SetXYZ(-0.000011, -0.008941, 0.999960)
	kThis.AlignToVectors(kForward, kUp)
	kThis.SetSpeed(25.000000)
	kThis.Update(0)
	kThis = None
	# End position "Planet Location"

	# Light position "NebulaLight"
	kThis = App.LightPlacement_Create("NebulaLight", sSetName, None)
	kThis.SetStatic(1)
	kThis.SetNavPoint(0)
	kThis.SetTranslateXYZ(5.134579, 3.888693, 20.326073)
	kForward = App.TGPoint3()
	kForward.SetXYZ(-0.474416, -0.661479, 0.580839)
	kUp = App.TGPoint3()
	kUp.SetXYZ(-0.412613, 0.749942, 0.517047)
	kThis.AlignToVectors(kForward, kUp)
	kThis.ConfigDirectionalLight(0.800000, 0.100000, 0.300000, 0.100000)
	kThis.Update(0)
	kThis = None
	# End position "NebulaLight"

import App

def LoadBackdrops(pSet):

	#Draw order is implicit. First object gets drawn first

	# Star Sphere "Backdrop stars"
	kThis = App.StarSphere_Create()
	kThis.SetName("Backdrop stars")
	kThis.SetTranslateXYZ(0.000000, 0.000000, 0.000000)
	kForward = App.TGPoint3()
	kForward.SetXYZ(0.185766, 0.947862, -0.258938)
	kUp = App.TGPoint3()
	kUp.SetXYZ(0.049821, 0.254100, 0.965894)
	kThis.AlignToVectors(kForward, kUp)
	kThis.SetTextureFileName("data/stars.tga")
	kThis.SetTargetPolyCount(256)
	kThis.SetHorizontalSpan(1.000000)
	kThis.SetVerticalSpan(1.000000)
	kThis.SetSphereRadius(300.000000)
	kThis.SetTextureHTile(22.000000)
	kThis.SetTextureVTile(11.000000)
	kThis.Rebuild()
	pSet.AddBackdropToSet(kThis,"Backdrop stars")
	kThis.Update(0)
	kThis = None
	# End Backdrop Sphere "Backdrop stars"

	# Backdrop Sphere "Backdrop treknebula8 2"
	kThis = App.BackdropSphere_Create()
	kThis.SetName("Backdrop treknebula8 2")
	kThis.SetTranslateXYZ(0.000000, 0.000000, 0.000000)
	kForward = App.TGPoint3()
	kForward.SetXYZ(0.494816, 0.686146, -0.533255)
	kUp = App.TGPoint3()
	kUp.SetXYZ(-0.736909, 0.656541, 0.160991)
	kThis.AlignToVectors(kForward, kUp)
	kThis.SetTextureFileName("data/Backgrounds/treknebula8.tga")
	kThis.SetTargetPolyCount(256)
	kThis.SetHorizontalSpan(0.289075)
	kThis.SetVerticalSpan(0.116102)
	kThis.SetSphereRadius(300.000000)
	kThis.SetTextureHTile(1.000000)
	kThis.SetTextureVTile(1.000000)
	kThis.Rebuild()
	pSet.AddBackdropToSet(kThis,"Backdrop treknebula8 2")
	kThis.Update(0)
	kThis = None
	# End Backdrop Sphere "Backdrop treknebula8 2"

def CreateMenus():
	import Systems.Utils
	return Systems.Utils.CreateSystemMenu("Dry Dock", "Systems.DryDock.DryDock")
