This file has been modified so that ships will not try to Avoid Obstacles, and is necessary to work in conjunction with the BorgAttack AI. To offset the downside to this, I added the Avoid Obstacles script into the FedAttack and NonFedAttack default AI modules so that all other classes will try not to crash into each other. Changes to this file was necessary for the new Player AI to function properly. If the new Player AI is used with any other mods that uses this same file, then the changes listed below must be included, and by doing so, should not cause any conflicts between mods. import AI.Compound.BasicAttack pAttack = AI.Compound.BasicAttack.CreateAI(pShip, App.ObjectGroup_FromModule("QuickBattle.QuickBattle", "pFriendlies"), Difficulty = QuickBattle.GetCurrentAILevel(), MaxFiringRange = 1000.0, AggressivePulseWeapons = 0, ChooseSubsystemTargets = 1, DisableBeforeDestroy = 0, FollowTargetThroughWarp = 1, InaccurateTorps = 1, SmartShields = 0, UseRearTorps = 1)