import App

# This script adds visual damage to an object
def AddDamage(pThingToDamage):
	pThingToDamage.AddObjectDamageVolume(0.276282, 1.180198, 0.171349, 0.400000, 300.000000)
	pThingToDamage.AddObjectDamageVolume(0.276285, 1.180197, 0.171355, 0.400000, 300.000000)
	pThingToDamage.AddObjectDamageVolume(0.276284, 1.180197, 0.171354, 0.400000, 300.000000)
	pThingToDamage.AddObjectDamageVolume(0.179433, 1.175040, -0.011680, 0.400000, 300.000000)
	pThingToDamage.AddObjectDamageVolume(0.294825, -1.282108, 0.205695, 1.000000, 600.000000)
	pThingToDamage.AddObjectDamageVolume(0.350975, -1.141983, 0.136709, 0.400000, 300.000000)
	pThingToDamage.AddObjectDamageVolume(0.323010, -1.552009, 0.125362, 0.400000, 300.000000)
	pThingToDamage.AddObjectDamageVolume(-0.145140, -0.363873, -0.398748, 0.400000, 300.000000)
	pThingToDamage.AddObjectDamageVolume(-0.001985, -0.113693, -0.386569, 0.400000, 300.000000)
	pThingToDamage.AddObjectDamageVolume(0.063796, 0.339651, -0.398748, 0.400000, 300.000000)
	pThingToDamage.AddObjectDamageVolume(-0.342212, -1.475801, 0.135489, 0.400000, 300.000000)
	pThingToDamage.AddObjectDamageVolume(-0.345737, -1.490507, 0.119793, 0.400000, 300.000000)
