import App

def Initialize():
	pSet = App.SetClass_Create()
	App.g_kSetManager.AddSet(pSet, "Betelgeuse1")

	# Save the name of the region file that's creating the set.
	pSet.SetRegionModule("Systems.Betelgeuse.Betelgeuse1")

	# Activate the proximity manager for our set.
	pSet.SetProximityManagerActive(1)

	# Load the placements and backdrops for this set.
	LoadPlacements("Betelgeuse1")
	LoadBackdrops(pSet)

	#Load and place the grid.
	pGrid = App.GridClass_Create()
	pSet.AddObjectToSet(pGrid, "grid")
	pGrid.SetHidden(1)

	# Create static objects for this set:
	# If you want to create static objects for this region, make a
	# "Betelgeuse_S.py" file with an Initialize function that creates them.
	try:
		import Betelgeuse1_S
		Betelgeuse1_S.Initialize(pSet)
	except ImportError:
		# Couldn't find the file.  That's ok.  Do nothing...
		pass

	# Done.

def GetSetName():
	return "Betelgeuse1"

def GetSet():
	return App.g_kSetManager.GetSet("Betelgeuse1")

def Terminate():
	App.g_kSetManager.DeleteSet("Betelgeuse1")

def LoadPlacements(sSetName):
	# Light position "Ambient Light"
	kThis = App.LightPlacement_Create("Ambient Light", sSetName, None)
	kThis.SetStatic(1)
	kThis.SetNavPoint(0)
	kThis.SetTranslateXYZ(0.000000, 0.000000, 0.000000)
	kForward = App.TGPoint3()
	kForward.SetXYZ(0.000000, 1.000000, 0.000000)
	kUp = App.TGPoint3()
	kUp.SetXYZ(0.000000, 0.000000, 1.000000)
	kThis.AlignToVectors(kForward, kUp)
	kThis.ConfigAmbientLight(1.000000, 0.5, 0.5, 0.1)
	kThis.Update(0)
	kThis = None
	# End position "Ambient Light"

	# Light position "Directional Light"
	kThis = App.LightPlacement_Create("Directional Light", sSetName, None)
	kThis.SetStatic(1)
	kThis.SetNavPoint(0)
	kThis.SetTranslateXYZ(0.000000, 0.000000, 0.000000)
	kForward = App.TGPoint3()
	kForward.SetXYZ(-0.607303, -0.125438, -0.784505)
	kUp = App.TGPoint3()
	kUp.SetXYZ(0.0, 0.0, 0.0)
	kThis.AlignToVectors(kForward, kUp)
	kThis.ConfigDirectionalLight(1, .5, .5, .8)
	kThis.Update(0)
	kThis = None
	# End position "Directional Light"

	# Light position "Directional Light 2"
	kThis = App.LightPlacement_Create("Directional Light 2", sSetName, None)
	kThis.SetStatic(1)
	kThis.SetNavPoint(0)
	kThis.SetTranslateXYZ(0.000000, 0.000000, 0.000000)
	kForward = App.TGPoint3()
	kForward.SetXYZ(0.607303, 0.125438, 0.784505)
	kUp = App.TGPoint3()
	kUp.SetXYZ(0.0, 0.0, 0.0)
	kThis.AlignToVectors(kForward, kUp)
	kThis.ConfigDirectionalLight(.5, .5, 1, 1.5)
	kThis.Update(0)
	kThis = None
	# End position "Directional Light 2"

	# Position "Betelguese"
	kThis = App.Waypoint_Create("Betelguese", sSetName, None)
	kThis.SetStatic(1)
	kThis.SetNavPoint(1)
	kThis.SetTranslateXYZ(110000.0, 19000.0, 1500.0)
	kForward = App.TGPoint3()
	kForward.SetXYZ(0.000000, 1.000000, 0.000000)
	kUp = App.TGPoint3()
	kUp.SetXYZ(0.000000, 0.000000, 1.000000)
	kThis.AlignToVectors(kForward, kUp)
	kThis.SetSpeed(25.000000)
	kThis.Update(0)
	kThis = None
	# End position "Betelguese"

	# Position "Sun"
	kThis = App.Waypoint_Create("Sun", sSetName, None)
	kThis.SetStatic(1)
	kThis.SetTranslateXYZ(140000.0, 19000.0, 1500.0)
	kForward = App.TGPoint3()
	kForward.SetXYZ(0.000000, 1.000000, 0.000000)
	kUp = App.TGPoint3()
	kUp.SetXYZ(0.000000, 0.000000, 1.000000)
	kThis.AlignToVectors(kForward, kUp)
	kThis.SetSpeed(25.000000)
	kThis.Update(0)
	kThis = None
	# End position "Sun"

	# Position "Player Start"
	kThis = App.Waypoint_Create("Warp Point", sSetName, None)
	kThis.SetStatic(1)
	kThis.SetNavPoint(1)
	kThis.SetTranslateXYZ(16.415028, 10.864594, 18.766428)
	kForward = App.TGPoint3()
	kForward.SetXYZ(-0.020647, -0.480066, -0.876990)
	kUp = App.TGPoint3()
	kUp.SetXYZ(-0.037678, -0.876180, 0.480509)
	kThis.AlignToVectors(kForward, kUp)
	kThis.SetSpeed(25.000000)
	kThis.Update(0)
	kThis = None
	# End position "Player Start"

	# Position "Planet Location"
	kThis = App.Waypoint_Create("Planet Location", sSetName, None)
	kThis.SetStatic(1)
	kThis.SetNavPoint(0)
	kThis.SetTranslateXYZ(9515.0, 17000.0, 950.0)
	kForward = App.TGPoint3()
	kForward.SetXYZ(0.0, 0.08, 1.0)
	kUp = App.TGPoint3()
        kUp.SetXYZ(0.000000, 0.000000, 1.000000)
	kThis.AlignToVectors(kForward, kUp)
	kThis.SetSpeed(25.000000)
	kThis.Update(0)
	kThis = None
	# End position "Planet Location"

	# Position "Moon1 Location"
	kThis = App.Waypoint_Create("Moon1 Location", sSetName, None)
	kThis.SetStatic(1)
	kThis.SetNavPoint(0)
	kThis.SetTranslateXYZ(2726.886658, -2540.691833, -2246.589294)
	kForward = App.TGPoint3()
	kForward.SetXYZ(0.831706, 0.171092, -0.528198)
	kUp = App.TGPoint3()
	kUp.SetXYZ(0.546002, -0.424643, 0.722191)
	kThis.AlignToVectors(kForward, kUp)
	kThis.SetSpeed(25.000000)
	kThis.Update(0)
	kThis = None
	# End position "Moon1 Location"

	# Position "Moon2 Location"
	kThis = App.Waypoint_Create("Moon2 Location", sSetName, None)
	kThis.SetStatic(1)
	kThis.SetNavPoint(0)
	kThis.SetTranslateXYZ(6726.0, 2540.0, -2600.0)
	kForward = App.TGPoint3()
	kForward.SetXYZ(0.831706, 0.171092, -0.528198)
	kUp = App.TGPoint3()
	kUp.SetXYZ(0.0, 0.0, 0.0)
	kThis.AlignToVectors(kForward, kUp)
	kThis.SetSpeed(25.000000)
	kThis.Update(0)
	kThis = None
	# End position "Moon2 Location"

# Position "wreck"
	kThis = App.Waypoint_Create("wreck", sSetName, None)
	kThis.SetStatic(1)
	kThis.SetNavPoint(0)
	kThis.SetTranslateXYZ(6700, 2350, -2000)
	kForward = App.TGPoint3()
	kForward.SetXYZ(0.831706, 0.171092, -0.528198)
	kUp = App.TGPoint3()
	kUp.SetXYZ(0.0, 0.0, 0.0)
	kThis.AlignToVectors(kForward, kUp)
	kThis.SetSpeed(25.000000)
	kThis.Update(0)
	kThis = None
	# End position "wreck"

import App

def LoadBackdrops(pSet):

	#Draw order is implicit. First object gets drawn first

	# Star Sphere "Backdrop stars"
	kThis = App.StarSphere_Create()
	kThis.SetName("Backdrop stars")
	kThis.SetTranslateXYZ(0.000000, 0.000000, 0.000000)
	kForward = App.TGPoint3()
	kForward.SetXYZ(0.185766, 0.947862, -0.258938)
	kUp = App.TGPoint3()
	kUp.SetXYZ(0.049825, 0.254099, 0.965894)
	kThis.AlignToVectors(kForward, kUp)
	kThis.SetTextureFileName("data/stars.tga")
	kThis.SetTargetPolyCount(256)
	kThis.SetHorizontalSpan(1.000000)
	kThis.SetVerticalSpan(1.000000)
	kThis.SetSphereRadius(300.000000)
	kThis.SetTextureHTile(22.000000)
	kThis.SetTextureVTile(11.000000)
	kThis.Rebuild()
	pSet.AddBackdropToSet(kThis,"Backdrop stars")
	kThis.Update(0)
	kThis = None
	# End Backdrop Sphere "Backdrop stars"

	# Backdrop Sphere "BlueClusterCustom"
	kThis = App.BackdropSphere_Create()
	kThis.SetName("BlueClusterCustom")
	kThis.SetTranslateXYZ(0.000000, 0.000000, 0.000000)
	kForward = App.TGPoint3()
	kForward.SetXYZ(0.607303, 0.125438, 0.784505)
	kUp = App.TGPoint3()
	kUp.SetXYZ(0.023697, 0.062711, 0.005524)
	kThis.AlignToVectors(kForward, kUp)
	kThis.SetTextureFileName("data/Backgrounds/BlueClusterCustom.tga")
	kThis.SetTargetPolyCount(256)
	kThis.SetHorizontalSpan(0.125986)
	kThis.SetVerticalSpan(0.126905)
	kThis.SetSphereRadius(300.000000)
	kThis.SetTextureHTile(1.000000)
	kThis.SetTextureVTile(1.000000)
	kThis.Rebuild()
	pSet.AddBackdropToSet(kThis,"BlueClusterCustom")
	kThis.Update(0)
	kThis = None
	# End Backdrop Sphere "BlueClusterCustom"
