import App

# This script adds visual damage to an object
def AddDamage(pThingToDamage):
	pThingToDamage.AddObjectDamageVolume(-5.254373, -0.147582, -0.081990, 0.400000, 300.000000)
	pThingToDamage.AddObjectDamageVolume(-1.022194, -0.085312, 1.858079, 1.000000, 600.000000)
	pThingToDamage.AddObjectDamageVolume(-0.285833, 4.155132, 0.306823, 1.000000, 600.000000)
	pThingToDamage.AddObjectDamageVolume(-3.239068, -4.017277, 1.184290, 0.400000, 300.000000)
	pThingToDamage.AddObjectDamageVolume(-4.775360, 2.946399, -0.558007, 0.400000, 300.000000)
	pThingToDamage.AddObjectDamageVolume(4.462209, 0.137653, 1.494266, 0.400000, 300.000000)
	pThingToDamage.AddObjectDamageVolume(-0.699115, -1.890337, -3.195252, 0.400000, 300.000000)
	pThingToDamage.AddObjectDamageVolume(0.374699, 3.612031, -2.032066, 0.400000, 300.000000)
	pThingToDamage.AddObjectDamageVolume(4.939927, -0.296376, -0.147942, 0.400000, 300.000000)
	pThingToDamage.AddObjectDamageVolume(2.892766, -3.726315, 0.430156, 0.400000, 300.000000)
	pThingToDamage.AddObjectDamageVolume(3.632023, -2.348044, 0.854724, 0.400000, 300.000000)
	pThingToDamage.AddObjectDamageVolume(-4.154754, -2.055346, -0.219118, 0.400000, 300.000000)
