import App

# This script adds visual damage to an object
def AddDamage(pThingToDamage):
	pThingToDamage.AddObjectDamageVolume(-2.118141, 1.076793, 0.363882, 0.400000, 300.000000)
	pThingToDamage.AddObjectDamageVolume(-1.369565, -2.816220, 0.096689, 1.000000, 300.000000)
	pThingToDamage.AddObjectDamageVolume(-1.371763, -2.559414, 0.098576, 1.000000, 300.000000)
	pThingToDamage.AddObjectDamageVolume(-1.395956, -2.081779, -0.138783, 1.000000, 300.000000)
	pThingToDamage.AddObjectDamageVolume(-1.272634, -3.210860, 0.012888, 1.000000, 300.000000)
	pThingToDamage.AddObjectDamageVolume(-1.129925, -2.663419, -0.465481, 1.000000, 300.000000)
	pThingToDamage.AddObjectDamageVolume(-1.301789, -0.701584, -0.097367, 1.000000, 300.000000)
	pThingToDamage.AddObjectDamageVolume(1.158942, -3.161655, 0.065976, 1.000000, 300.000000)
	pThingToDamage.AddObjectDamageVolume(1.381626, -1.596122, -0.168867, 1.000000, 300.000000)
	pThingToDamage.AddObjectDamageVolume(1.319280, -1.188951, -0.146302, 1.000000, 300.000000)
	pThingToDamage.AddObjectDamageVolume(-0.626774, -0.538829, 0.343931, 0.400000, 300.000000)
	pThingToDamage.AddObjectDamageVolume(0.098703, -0.479201, 0.375417, 0.400000, 300.000000)
	pThingToDamage.AddObjectDamageVolume(0.659332, -0.145827, 0.435265, 0.400000, 300.000000)
	pThingToDamage.AddObjectDamageVolume(1.022259, -0.037094, 0.427698, 1.000000, 200.000000)
	pThingToDamage.AddObjectDamageVolume(-1.792942, 2.493830, 0.303600, 0.400000, 300.000000)
	pThingToDamage.AddObjectDamageVolume(-0.992409, 1.649040, 0.538226, 0.400000, 300.000000)
	pThingToDamage.AddObjectDamageVolume(-0.973292, 1.642340, 0.540515, 0.400000, 300.000000)
	pThingToDamage.AddObjectDamageVolume(-0.920379, 1.471509, 0.553636, 0.400000, 300.000000)
	pThingToDamage.AddObjectDamageVolume(-0.814334, 1.415851, 0.566916, 0.400000, 300.000000)
	pThingToDamage.AddObjectDamageVolume(-0.694933, 1.313851, 0.581850, 0.400000, 300.000000)
	pThingToDamage.AddObjectDamageVolume(-0.083706, 0.607600, 0.628621, 0.400000, 300.000000)
	pThingToDamage.AddObjectDamageVolume(-0.083706, 0.607600, 0.628621, 0.400000, 300.000000)
	pThingToDamage.AddObjectDamageVolume(0.204124, 0.319401, 0.590271, 0.400000, 300.000000)
	pThingToDamage.AddObjectDamageVolume(0.344215, 0.298873, 0.524662, 0.400000, 300.000000)
	pThingToDamage.AddObjectDamageVolume(0.479417, 0.370721, 0.529010, 0.400000, 300.000000)
	pThingToDamage.AddObjectDamageVolume(0.563060, 0.403311, 0.528606, 0.400000, 300.000000)
	pThingToDamage.AddObjectDamageVolume(0.853183, 2.184538, 0.502902, 0.400000, 300.000000)
	pThingToDamage.AddObjectDamageVolume(1.272444, 1.936755, 0.486373, 0.400000, 300.000000)
	pThingToDamage.AddObjectDamageVolume(0.572686, 1.054918, 0.587634, 0.400000, 300.000000)
	pThingToDamage.AddObjectDamageVolume(-0.029632, 1.227314, 0.686013, 0.400000, 300.000000)
	
	#pThingToDamage.DamageRefresh(1)
