import App

def Initialize():
	# Create the set ("Rainbow1")
	pSet = App.SetClass_Create()
	App.g_kSetManager.AddSet(pSet, "Rainbow1")

	# Save the name of the region file that's creating the set.
	pSet.SetRegionModule("Systems.Rainbow.Rainbow1")

	# Activate the proximity manager for our set.
	pSet.SetProximityManagerActive(1)

	# Load the placements and backdrops for this set.
	LoadPlacements("Rainbow1")
	LoadBackdrops(pSet)

	#Load and place the grid.
	pGrid = App.GridClass_Create()
	pSet.AddObjectToSet(pGrid, "grid")
	pGrid.SetHidden(1)

	# Create static objects for this set:
	# If you want to create static objects for this region, make a
	# "Rainbow1_S.py" file with an Initialize function that creates them.
	try:
		import Rainbow1_S
		Rainbow1_S.Initialize(pSet)
	except ImportError:
		# Couldn't find the file.  That's ok.  Do nothing...
		pass

	# Done.

def GetSetName():
	return "Rainbow1"

def GetSet():
	return App.g_kSetManager.GetSet("Rainbow1")

def Terminate():
	App.g_kSetManager.DeleteSet("Rainbow1")

def LoadPlacements(sSetName):
	# Light position "Ambient Light"
	kThis = App.LightPlacement_Create("Ambient Light", sSetName, None)
	kThis.SetStatic(1)
	kThis.SetNavPoint(0)
	kThis.SetTranslateXYZ(0.000000, 0.000000, 0.000000)
	kForward = App.TGPoint3()
	kForward.SetXYZ(0.000000, 1.000000, 0.000000)
	kUp = App.TGPoint3()
	kUp.SetXYZ(0.000000, 0.000000, 1.000000)
	kThis.AlignToVectors(kForward, kUp)
	kThis.ConfigAmbientLight(1.000000, 0.500000, 0.500000, 0.2)
	kThis.Update(0)
	kThis = None
	# End position "Ambient Light"

	# Light position "Directional Light"
	kThis = App.LightPlacement_Create("Directional Light", sSetName, None)
	kThis.SetStatic(1)
	kThis.SetNavPoint(0)
	kThis.SetTranslateXYZ(14.928001, 0.000001, 0.000000)
	kForward = App.TGPoint3()
	kForward.SetXYZ(0.0, -1.0, 0.0)
	kUp = App.TGPoint3()
	kUp.SetXYZ(0.141766, -0.114260, 0.983284)
	kThis.AlignToVectors(kForward, kUp)
	kThis.ConfigDirectionalLight(1, .5, 0, 1)
	kThis.Update(0)
	kThis = None
	# End position "Directional Light"

	# Light position "Directional Light 2"
	kThis = App.LightPlacement_Create("Directional Light 2", sSetName, None)
	kThis.SetStatic(1)
	kThis.SetTranslateXYZ(0.000000, 0.000000, 0.000000)
	kForward = App.TGPoint3()
	kForward.SetXYZ(-1.000000, 0.000000, 0.000000)
	kUp = App.TGPoint3()
	kUp.SetXYZ(0.000000, 0.000000, 1.000000)
	kThis.AlignToVectors(kForward, kUp)
	kThis.ConfigDirectionalLight(0.100000, 0.200000, 0.500000, 0.400000)
	kThis.Update(0)
	kThis = None
	# End position "Directional Light 2"

	# Position "Sun"
	kThis = App.Waypoint_Create("Sun", sSetName, None)
	kThis.SetStatic(1)
	kThis.SetTranslateXYZ(450.0, 6000.0, 0.0)
	kForward = App.TGPoint3()
	kForward.SetXYZ(0.000000, 1.000000, 0.000000)
	kUp = App.TGPoint3()
	kUp.SetXYZ(1.000000, 0.000000, 0.000000)
	kThis.AlignToVectors(kForward, kUp)
	kThis.SetSpeed(25.000000)
	kThis.Update(0)
	kThis = None
	# End position "Sun"

	# Position "Sun2"
	kThis = App.Waypoint_Create("Sun2", sSetName, None)
	kThis.SetStatic(1)
	kThis.SetTranslateXYZ(450.0, 6000.0, -1.0)
	kForward = App.TGPoint3()
	kForward.SetXYZ(1.000000, 0.000000, 0.000000)
	kUp = App.TGPoint3()
	kUp.SetXYZ(0.000000, 0.000000, 1.000000)
	kThis.AlignToVectors(kForward, kUp)
	kThis.SetSpeed(25.000000)
	kThis.Update(0)
	kThis = None
	# End position "Sun2"

	# Position "Sun3"
	kThis = App.Waypoint_Create("Sun3", sSetName, None)
	kThis.SetStatic(1)
	kThis.SetTranslateXYZ(450.0, 6000.0, 1.0)
	kForward = App.TGPoint3()
	kForward.SetXYZ(0.000000, 1.000000, 0.000000)
	kUp = App.TGPoint3()
	kUp.SetXYZ(0.000000, 1.000000, 0.000000)
	kThis.AlignToVectors(kForward, kUp)
	kThis.SetSpeed(25.000000)
	kThis.Update(0)
	kThis = None
	# End position "Sun3"

	# Position "Sun4"
	kThis = App.Waypoint_Create("Sun4", sSetName, None)
	kThis.SetStatic(1)
	kThis.SetTranslateXYZ(449.0, 6000.0, 0.0)
	kForward = App.TGPoint3()
	kForward.SetXYZ(0.000000, 1.000000, 0.000000)
	kUp = App.TGPoint3()
	kUp.SetXYZ(0.000000, 0.000000, 1.000000)
	kThis.AlignToVectors(kForward, kUp)
	kThis.SetSpeed(25.000000)
	kThis.Update(0)
	kThis = None
	# End position "Sun4"
	
	# Position "NearSun"
	kThis = App.Waypoint_Create("Near Stars", sSetName, None)
	kThis.SetStatic(1)
	kThis.SetNavPoint(1)
	kThis.SetTranslateXYZ(0.0, 4500.0, 200.0)
	kForward = App.TGPoint3()
	kForward.SetXYZ(0.0, 0.0, 1.0)
	kUp = App.TGPoint3()
	kUp.SetXYZ(1.0, 0.0, 0.0)
	kThis.AlignToVectors(kForward, kUp)
	kThis.SetSpeed(25.000000)
	kThis.Update(0)
	kThis = None
	# End position "NearSun"

	# Position "Odinloc"
	kThis = App.Waypoint_Create("Odinloc", sSetName, None)
	kThis.SetStatic(1)
	kThis.SetTranslateXYZ(-1400, -42500.0, 2000.0)
	kForward = App.TGPoint3()
	kForward.SetXYZ(0.000000, 1.000000, 0.000000)
	kUp = App.TGPoint3()
	kUp.SetXYZ(0.000000, 0.000000, 1.000000)
	kThis.AlignToVectors(kForward, kUp)
	kThis.SetSpeed(25.000000)
	kThis.Update(0)
	kThis = None
	# End position "Odinloc"

	# Position "Player Start"
	kThis = App.Waypoint_Create("Player Start", sSetName, None)
	kThis.SetStatic(1)
	kThis.SetNavPoint(0)
	kThis.SetTranslateXYZ(-3.792000, 0.000000, 0.000000)
	kForward = App.TGPoint3()
	kForward.SetXYZ(0.417716, 0.620277, 0.663905)
	kUp = App.TGPoint3()
	kUp.SetXYZ(-0.898685, 0.389602, 0.201435)
	kThis.AlignToVectors(kForward, kUp)
	kThis.SetSpeed(25.000000)
	kThis.Update(0)
	kThis = None
	# End position "Player Start"
	
	# Position "Thought"
	kThis = App.Waypoint_Create("Thought", sSetName, None)
	kThis.SetStatic(1)
	kThis.SetNavPoint(0)
	kThis.SetTranslateXYZ(-100, -41300.0, 1800.0)
	kForward = App.TGPoint3()
	kForward.SetXYZ(0.483651, 0.589455, 0.647012)
	kUp = App.TGPoint3()
	kUp.SetXYZ(-0.864987, 0.434828, 0.250444)
	kThis.AlignToVectors(kForward, kUp)
	kThis.SetSpeed(25.000000)
	kThis.Update(0)
	kThis = None
	# End position "Thought"
	
	# Position "Memory"
	kThis = App.Waypoint_Create("Memory", sSetName, None)
	kThis.SetStatic(1)
	kThis.SetNavPoint(0)
	kThis.SetTranslateXYZ(-3200, -42100.0, 2600.0)
	kForward = App.TGPoint3()
	kForward.SetXYZ(0.483651, 0.589455, 0.647012)
	kUp = App.TGPoint3()
	kUp.SetXYZ(-0.864987, 0.434828, 0.250444)
	kThis.AlignToVectors(kForward, kUp)
	kThis.SetSpeed(25.000000)
	kThis.Update(0)
	kThis = None
	# End position "Memory"
	
	# Position "Station Location"
	kThis = App.Waypoint_Create("Station Location", sSetName, None)
	kThis.SetStatic(1)
	kThis.SetTranslateXYZ(1060.0, 4950.0, -530.0)
	kForward = App.TGPoint3()
	kForward.SetXYZ(0.000000, 1.000000, 0.000000)
	kUp = App.TGPoint3()
	kUp.SetXYZ(0.000000, 0.000000, 1.000000)
	kThis.AlignToVectors(kForward, kUp)
	kThis.SetSpeed(25.000000)
	kThis.Update(0)
	kThis = None
	# End position "Station Location"

	# Position "Sensor Anomaly"
	kThis = App.Waypoint_Create("Sensor Anomaly", sSetName, None)
	kThis.SetStatic(1)
	kThis.SetNavPoint(1)
	kThis.SetTranslateXYZ(1060.0, 4945.0, -530.0)
	kForward = App.TGPoint3()
	kForward.SetXYZ(0.208765, 0.512881, 0.832689)
	kUp = App.TGPoint3()
	kUp.SetXYZ(-0.249968, 0.851151, -0.461582)
	kThis.AlignToVectors(kForward, kUp)
	kThis.SetSpeed(25.000000)
	kThis.Update(0)
	kThis = None
	# End position "Sensor Anomaly"
	
	# Position "Fallback"
	kThis = App.Waypoint_Create("Dorsal Fallback", sSetName, None)
	kThis.SetStatic(1)
	kThis.SetNavPoint(1)
	kThis.SetTranslateXYZ(0, -22500, 4000)
	kForward = App.TGPoint3()
	kForward.SetXYZ(0.208765, 0.512881, 0.832689)
	kUp = App.TGPoint3()
	kUp.SetXYZ(-0.249968, 0.851151, -0.461582)
	kThis.AlignToVectors(kForward, kUp)
	kThis.SetSpeed(25.000000)
	kThis.Update(0)
	kThis = None
	# End position "Fallback"

import App

def LoadBackdrops(pSet):

	#Draw order is implicit. First object gets drawn first

	# Star Sphere "Backdrop stars"
	kThis = App.StarSphere_Create()
	kThis.SetName("Backdrop stars")
	kThis.SetTranslateXYZ(0.000000, 0.000000, 0.000000)
	kForward = App.TGPoint3()
	kForward.SetXYZ(0.185766, 0.947862, -0.258937)
	kUp = App.TGPoint3()
	kUp.SetXYZ(0.049823, 0.254099, 0.965894)
	kThis.AlignToVectors(kForward, kUp)
	kThis.SetTextureFileName("data/stars.tga")
	kThis.SetTargetPolyCount(256)
	kThis.SetHorizontalSpan(1.000000)
	kThis.SetVerticalSpan(1.000000)
	kThis.SetSphereRadius(300.000000)
	kThis.SetTextureHTile(22.000000)
	kThis.SetTextureVTile(11.000000)
	kThis.Rebuild()
	pSet.AddBackdropToSet(kThis,"Backdrop stars")
	kThis.Update(0)
	kThis = None
	# End Backdrop Sphere "Backdrop stars"

	# Backdrop Sphere "Backdrop treknebulabz4"
	kThis = App.BackdropSphere_Create()
	kThis.SetName("Backdrop treknebulabz4")
	kThis.SetTranslateXYZ(0.000000, 0.000000, 0.000000)
	kForward = App.TGPoint3()
	kForward.SetXYZ(1.0, 0.0, 0.0)
	kUp = App.TGPoint3()
	kUp.SetXYZ(0.0, 0.0, 1.0)
	kThis.AlignToVectors(kForward, kUp)
	kThis.SetTextureFileName("data/backgrounds/treknebulabz4.tga")
	kThis.SetTargetPolyCount(256)
	kThis.SetHorizontalSpan(0.1)
	kThis.SetVerticalSpan(0.2)
	kThis.SetSphereRadius(300.000000)
	kThis.SetTextureHTile(1.000000)
	kThis.SetTextureVTile(1.000000)
	kThis.Rebuild()
	pSet.AddBackdropToSet(kThis,"Backdrop treknebulabz4")
	kThis.Update(0)
	kThis = None
	# End Backdrop Sphere "Backdrop treknebulabz4"
