import App
import Systems.FoundationUtils

def Initialize():
	# Create the set ("Vatris3")
	pSet = App.SetClass_Create()
	App.g_kSetManager.AddSet(pSet, "Vatris3")

	# Save the name of the region file that's creating the set.
	pSet.SetRegionModule("Systems.Vatris.Vatris3")

	# Activate the proximity manager for our set.
	pSet.SetProximityManagerActive(1)


	# Load the placements and backdrops for this set.
	LoadPlacements("Vatris3")
	LoadBackdrops(pSet)

	#Load and place the grid.
	pGrid = App.GridClass_Create()
	pSet.AddObjectToSet(pGrid, "grid")
	pGrid.SetHidden(1)

	# Create static objects for this set:
	# If you want to create static objects for this region, make a
	# "Sol8_S.py" file with an Initialize function that creates them.
	try:
		import Vatris3_S
		Vatris3_S.Initialize(pSet)
	except ImportError:
		# Couldn't find the file.  That's ok.  Do nothing...
		pass

	# Done.

def GetSetName():
	return "Vatris3"

def GetSet():
	return App.g_kSetManager.GetSet("Vatris3")

def Terminate():
	App.g_kSetManager.DeleteSet("Vatris3")

def LoadPlacements(sSetName):
	placer = Systems.FoundationUtils.SystemPlacer(2830.17, 2, 2)

	# Position "Planet1"
	kThis = App.Waypoint_Create("Vatris3", sSetName, None)
	kThis.SetStatic(1)
	coord = placer.SetOnOrbit()
	kThis.SetTranslateXYZ(coord[0], coord[1], coord[2])
	kForward = App.TGPoint3()
	i = 1 / (App.g_kSystemWrapper.GetRandomNumber(360) + 1)
	kForward.SetXYZ(0.000000, i, 0.000000)
	kUp = App.TGPoint3()
	kUp.SetXYZ(0.000000, 0.000000, 1.000000)
	kThis.AlignToVectors(kForward, kUp)
	kThis.SetSpeed(25.000000)
	kThis.Update(0)
	kThis = None
	# End position "Planet1"

	# Position "Katraul"
	kThis = App.Waypoint_Create("Katraul", sSetName, None)
	kThis.SetStatic(1)
	coord = placer.SetOnOrbit(572.00)
	kThis.SetTranslateXYZ(coord[0], coord[1], coord[2])
	kForward = App.TGPoint3()
	coord = placer.SetFacing()
	kForward.SetXYZ(coord[0], coord[1], coord[2])
	kUp = App.TGPoint3()
	kUp.SetXYZ(0.000000, 0.000000, 1.000000)
	kThis.AlignToVectors(kForward, kUp)
	kThis.SetSpeed(25.000000)
	kThis.Update(0)
	kThis = None
	# End position "Katraul"

	# Light position "Directional Light"
	kThis = App.LightPlacement_Create("Directional Light", sSetName, None)
	kThis.SetStatic(1)
	kThis.SetTranslateXYZ(0.000000, 0.000000, -90000.000000)
	kForward = App.TGPoint3()
	kForward.SetXYZ(0.000000, 1.000000, 0.000000)
	kUp = App.TGPoint3()
	kUp.SetXYZ(0.006766, -0.050345, 0.998709)
	kThis.AlignToVectors(kForward, kUp)
	kThis.ConfigDirectionalLight(1, 1, 1, 0.7)
	kThis.Update(0)
	kThis = None
	# End position "Directional Light"

	# Position "Sun"
	kThis = App.Waypoint_Create("Sun", sSetName, None)
	kThis.SetStatic(1)
	kThis.SetNavPoint(0)
	kThis.SetTranslateXYZ(0.000000, 0.000000, -95000.000000)
	kForward = App.TGPoint3()
	kForward.SetXYZ(0.000000, 1.000000, 0.000000)
	kUp = App.TGPoint3()
	kUp.SetXYZ(0.000000, 0.000000, 1.000000)
	kThis.AlignToVectors(kForward, kUp)
	kThis.SetSpeed(25.000000)
	kThis.Update(0)
	kThis = None
	# End position "Sun"

	# Position "Player Start"
	kThis = App.Waypoint_Create("Player Start", sSetName, None)
	kThis.SetStatic(1)
	kThis.SetTranslateXYZ(0.000000, 0.000000, 0.000000)
	kForward = App.TGPoint3()
	kForward.SetXYZ(0.000000, 1.000000, 0.000000)
	kUp = App.TGPoint3()
	kUp.SetXYZ(0.000000, 0.000000, 1.000000)
	kThis.AlignToVectors(kForward, kUp)
	kThis.SetSpeed(25.000000)
	kThis.Update(0)
	kThis = None
	# End position "Player Start"

	# Asteroid Field Position "Asteroid Field"
	kThis = App.AsteroidFieldPlacement_Create("Asteroid Field", sSetName, None)
	kThis.SetStatic(1)
	kThis.SetNavPoint(0)
	kThis.SetTranslateXYZ(797.714355, 977.248474, 1268.854858)
	kForward = App.TGPoint3()
	kForward.SetXYZ(0.208041, 0.724122, -0.657546)
	kUp = App.TGPoint3()
	kUp.SetXYZ(0.439904, 0.531161, 0.724122)
	kThis.AlignToVectors(kForward, kUp)
	kThis.SetFieldRadius(2000.000000)
	kThis.SetNumTilesPerAxis(3)
	kThis.SetNumAsteroidsPerTile(15)
	kThis.SetAsteroidSizeFactor(9.000000)
	kThis.UpdateNodeOnly()
	kThis.ConfigField()
	kThis.Update(0)
	kThis = None
	# End position "Asteroid Field"

	# Position "Vatris 3 Astroid Field"
	kThis = App.Waypoint_Create("Vatris 3 Astroid Field", sSetName, None)
	kThis.SetStatic(1)
	kThis.SetNavPoint(1)
	kThis.SetTranslateXYZ(797.714355, 977.248474, 1268.854858)
	kForward = App.TGPoint3()
	kForward.SetXYZ(0.208041, 0.724122, -0.657546)
	kUp = App.TGPoint3()
	kUp.SetXYZ(0.439904, 0.531161, 0.724122)
	kThis.AlignToVectors(kForward, kUp)
	kThis.SetSpeed(25.000000)
	kThis.Update(0)
	kThis = None
	# End position "Vatris 3 Astroid Field"

	# Position "Dark matter Nebula Center"
	kThis = App.Waypoint_Create("Dark matter Nebula Center", sSetName, None)
	kThis.SetStatic(1)
	kThis.SetNavPoint(1)
	kThis.SetTranslateXYZ(4800.0, 5945.0, -9600.0)
	kForward = App.TGPoint3()
	kForward.SetXYZ(0.208765, 0.512881, 0.832689)
	kUp = App.TGPoint3()
	kUp.SetXYZ(-0.249968, 0.851151, -0.461582)
	kThis.AlignToVectors(kForward, kUp)
	kThis.SetSpeed(25.000000)
	kThis.Update(0)
	kThis = None
	# End position "Dark matter Nebula Center"

	# Position "Vatris Star"
	kThis = App.Waypoint_Create("Vatris Star", sSetName, None)
	kThis.SetStatic(1)
	kThis.SetNavPoint(1)
	kThis.SetTranslateXYZ(0.000000, 0.000000, -93000.000000)
	kForward = App.TGPoint3()
	kForward.SetXYZ(0.000000, 1.000000, 0.000000)
	kUp = App.TGPoint3()
	kUp.SetXYZ(0.000000, 0.000000, 1.000000)
	kThis.AlignToVectors(kForward, kUp)
	kThis.SetSpeed(25.000000)
	kThis.Update(0)
	kThis = None
	# End position "Vatris Star"


import App

def LoadBackdrops(pSet):

	#Draw order is implicit. First object gets drawn first

	# Star Sphere "Backdrop stars"
	kThis = App.StarSphere_Create()
	kThis.SetName("Backdrop stars")
	kThis.SetTranslateXYZ(0.000000, 0.000000, 0.000000)
	kForward = App.TGPoint3()
	kForward.SetXYZ(0.185766, 0.947862, -0.258938)
	kUp = App.TGPoint3()
	kUp.SetXYZ(0.049825, 0.254099, 0.965894)
	kThis.AlignToVectors(kForward, kUp)
	kThis.SetTextureFileName("data/stars.tga")
	kThis.SetTargetPolyCount(256)
	kThis.SetHorizontalSpan(1.000000)
	kThis.SetVerticalSpan(1.000000)
	kThis.SetSphereRadius(300.000000)
	kThis.SetTextureHTile(22.000000)
	kThis.SetTextureVTile(11.000000)
	kThis.Rebuild()
	pSet.AddBackdropToSet(kThis,"Backdrop stars")
	kThis.Update(0)
	kThis = None
	# End Backdrop Sphere "Backdrop stars"

	# Backdrop Sphere "ClusterCustom1"
	kThis = App.BackdropSphere_Create()
	kThis.SetName("ClusterCustom1")
	kThis.SetTranslateXYZ(0.000000, 0.000000, 0.000000)
	kForward = App.TGPoint3()
	kForward.SetXYZ(0.125438, 0.125438, 0.125438)
	kUp = App.TGPoint3()
	kUp.SetXYZ(0.000000, 0.000000, 1.000000)
	kThis.AlignToVectors(kForward, kUp)
	kThis.SetTextureFileName("data/Backgrounds/ClusterCustom1.tga")
	kThis.SetTargetPolyCount(256)
	kThis.SetHorizontalSpan(0.155986)
	kThis.SetVerticalSpan(0.155986)
	kThis.SetSphereRadius(300.000000)
	kThis.SetTextureHTile(1.000000)
	kThis.SetTextureVTile(1.000000)
	kThis.Rebuild()
	pSet.AddBackdropToSet(kThis,"ClusterCustom1")
	kThis.Update(0)
	kThis = None
	# End Backdrop Sphere "ClusterCustom1"
